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Environment Design - Goblin Gladiators

In 2021, during my early collaboration with Runes Studio on the project later known as "Goblin Gladiators" (, I conceptualized a compact scene. The primary purpose of this artwork was to initiate the game's design direction and atmosphere while experimenting with various moods and potential color palettes.

It's important to acknowledge that the game underwent significant evolution, resulting in most of my initial work not being incorporated into the final version.